Reamde by Neal Stephenson – Book Review

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*Spoiler free*

Recently, I reviewed a MMORPG themed book from the World of Warcraft franchise, and gaming wise, there are plenty of books out there. Reamde, however, hits the gaming book genre from a completely different angle.

Unlike other gaming books, that typically show you the world solely through the eyes of the in-game characters; Neal Stephenson’s Reamde shows you the world through the eyes of the characters, the players and the developers themselves, inside the screen and out.

MMORPG games connect people the world over and often, when you’re playing, you have no idea who’s on the other side of the screen, playing alongside you. In Reamde, Stephenson experiments with how far away your in-game actions can be felt, and shows just how far that concept can go.

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So, how far away can your actions be felt in a MMO? If Reamde is anything to go by: very. Stephenson takes you around the globe, seeing the game at the hands of American fans, English authors, Chinese hackers and Russian crimelords, showing that a couple of bad decisions in online gaming can change your life forever.

Neal Stephenson has done his best to research everything in his book, from computing and gaming terminology to English and Chinese culture, to ensure he provides an authentic experience to his readers and, despite doing a great job at it; he may have been slightly overly-ambitious, and to a learned reader, some of the terms and facts he throws in either miss the mark, or appear unnecessary, as if to say “look at how much research I did” and nothing more. This hardly hinders it, though, and once you see past some of the minor content, the writing itself is very well constructed and entertaining throughout.

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The book splits into several sub-plots quite early on, so you’re constantly seeing a change in scenery, but you never feel lost, and the constant changes serve as a great mechanic for separating the giant and complex book into easy-to-follow chunks. Again, this has a downfall towards the end, as the different storylines begin to emerge, and it slows the ending down with repetition and deja vu. A lot of other reviews of the book complain about the size of the book and argue that it could have been halved, but if you invest in the characters and treat the book as a thriller; you find yourself encouraging the detail, and using it to place yourself into some of the tough, seemingly inescapable scenarios that the protagonists have to face.

As a gaming book it’s truly unique, and despite a couple of hurdles was an incredibly enjoyable read, with some great, engaging characters and some unlikely scenes and twists from start to finish.

A rare find, as far as gaming books go, and a must read for fans of the genre.

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World of Warcraft: War Crimes – book review

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***This review is spoiler-free to up-to-date fans of the World of Warcraft in-game plot and will only mention elements of the new book that can be derived from the game and the book cover. Read with confidence***

Videogame based books are a lot like videogame based movies…or movie based videogames. When it comes to picking one up, there’s a high likelyhood that it’s a bad one. Any media crossover like this runs the risk of providing its developers with a cushion of safety – they don’t have to make it the best game/book/movie ever, after all; it already has a brand and a committed following before it comes out! This guarantees a scintilla of launch-day success, due to fans of the franchise showing their support, regardless of how it’ll play out. As a result, the plots of these crossovers is typically a poor, recyled cookie-cutter story, with misplaced, misinformed lore, and continuity errors, where merely they’ve replaced “Romeo” with “The Orc”, and scattered around a bunch of buzz words to keep the franchise fans’ interest. We all remember the great Mass Effect book burning of 2012.

Christie Golden’s World of Warcraft series is not that kind of book. She’s been writing Warcraft lore for over a decade, and you can tell that Blizzard have a huge deal of faith in her, granting her a vast breadth of creative license to stitch together different events from the realm, immortalizing characters and moments along the way.

Even to some of the most committed World of Warcraft players, Azerothian lore can break down to a simple dichotomy of Alliance vs Horde, but there’s so much more there than a good vs evil story, and the novels are a testament to that. I, admittedly am one such player, a “dialogue skipper” that just wants an objective and something to fight. If, like me, you have a habit of jumping from event to event without stopping to take a look around, I’d fully recommend reading the World of Warcraft books; they’ll change the way you look at the mmo and you’ll quickly find yourself immersed in the realm amongst the Bloodhoof’s and Proudmoore’s, making them more than just mission-giving NPCs.

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World of Warcraft: War Crimes begins where the in-game expansion, Mists of Pandaria left off, and acts as a precursor to the upcoming, Warlords of Draenor storyline, which is promising to give the Horde its “finest hour”.

The book documents the trial of the former Warchief, Garrosh Hellscream as his atrocities are weighed up by the Alliance, Horde and Pandaren, in order to decide his fate. As you can imagine, that makes this book relatively dialogue heavy and lean on the action scenes. What it lacks in action, however, it makes up for in emotion, as you look into all of the key figures of Azeroth as they discuss their own interpretations of right and wrong, and each cope with the aftermath of Mists, Cataclysm and the Wrath of the Lich King.

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I picked up the audiobook version on Audible, which was narrated by the award-winning Scott Brick, who is fast becoming my favorite narrator; he could probably read a Volvo owners manual and still invoke some kind of emotion from the listener. I was expecting his voice to struggle in a fantasy environment, but his voice acting makes each character stand out, sound authentic and come to life.

The plot is quite heavy, due to some of the horrible things that have occurred to the characters at the hands of Hellscream, and as they recount them in court, some of it can be quite tough to hear. Whether you’re on the side of the Alliance or the Horde in World of Warcraft, prepare to be surprised; because in War Crimes, you’ll find your allegiance continuously shifting sides as accusers and defenders begin to show their true colors.

As much as it is a precursor to the Warlords of Draenor expansion, the focus is very much on giving Mists of Pandaria a full and proper send-off and fans of Warcraft-old will be given plenty of opportunities to reminisce on Pandaria’s highlights.

Christie Golden has done an excellent job with War Crimes, in creating a near-perfect book, despite running several gauntlets. She has based a book on a popular, lore-filled franchise, provided little to no action in a book aimed at an action-hungry community and made the main theme of the book martial law…and came out the other end with a book that all fans will be thankful for.